GAME PROTOTYPE 2026

FROG

This is a platforming game that has me struggling when play testing. You play as a frog that can change colors and has to navigate an assortment of color-coded panels. If the frog and the platform colors match, frog can stick. If they are opposite, frog falls to his death. >.<

Give it a try.

Workflow

I wrote a game document and fed that into Anti Gravity to build the initial prototype. There were some errors with mechanics and I found it easier to bring the files into ChatGPT for refinement and modularization of the code for easier editing and updating.

Next steps would include creating assets and adding more complex mechanics and possibly an app release.

GAME PROTOTYPE 2026

FROG

This is a platforming game that has me struggling when play testing. You play as a frog that can change colors and has to navigate an assortment of color-coded panels. If the frog and the platform colors match, frog can stick. If they are opposite, frog falls to his death. >.<

Give it a try.

Workflow

I wrote a game document and fed that into Anti Gravity to build the initial prototype. There were some errors with mechanics and I found it easier to bring the files into ChatGPT for refinement and modularization of the code for easier editing and updating.

Next steps would include creating assets and adding more complex mechanics and possibly an app release.

GAME PROTOTYPE 2026

FROG

This is a platforming game that has me struggling when play testing. You play as a frog that can change colors and has to navigate an assortment of color-coded panels. If the frog and the platform colors match, frog can stick. If they are opposite, frog falls to his death. >.<

Give it a try.

Workflow

This was a game document originally made in Claude Code and used Godot. On a second iteration, I used ChatGPT to create a simpler web based format. I iterated with GPT to refine the mechanics and add additional QoL features like difficulty settings and level selection, in case you get stuck on a level and want to see the rest.